(Not) In the Game: History, Paratexts, and Games

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(Not) In the Game: History, Paratexts, and Games

Regina Seiwald (editor), Edwin Vollans (editor)
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How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game’s history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.

年:
2023
出版商:
De Gruyter Oldenbourg
語言:
english
頁數:
230
ISBN 10:
3110732920
ISBN 13:
9783110732924
系列:
Video Games and the Humanities; 13
文件:
EPUB, 2.45 MB
IPFS:
CID , CID Blake2b
english, 2023
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